Increase your digital tabletop expertise by seamlessly incorporating towers into your Fantasy Grounds campaigns. Towers, towering constructions steeped in lore and journey, can function formidable fortresses, enigmatic dungeons, or hidden sanctuaries. Including them to your recreation unlocks a wealth of potentialities, enhancing immersion and creating unforgettable encounters. This information will give you step-by-step directions on seamlessly combine towers into your Fantasy Grounds world, empowering you to craft charming storylines and unforgettable battles.
To start, you have to first import the tower picture information into your Fantasy Grounds library. These information could be obtained from numerous sources, reminiscent of official module packs or community-created property. As soon as imported, you may place the tower in your map utilizing the article placement instruments. By deciding on the suitable picture and adjusting its dimension and orientation, you may place the tower strategically inside your recreation world. Moreover, you may modify the tower’s properties, reminiscent of its identify, description, and lighting results, to customise its look and improve its performance.
Moreover, you may add interactive components to your tower to make it a very dynamic entity. By creating zones throughout the tower, you may outline particular areas that set off occasions, reminiscent of fight encounters or dialogue interactions. You too can incorporate customized scripts to automate actions and add depth to the tower’s performance. By leveraging these superior options, you may create a totally immersive and interactive tower that may captivate your gamers and improve their gaming expertise.
Importing a Tower Map into Fantasy Grounds
Importing a tower map into Fantasy Grounds is a comparatively easy course of that may be accomplished in just a few steps. First, you will have to find the map file that you just wish to import. This file could be in a wide range of codecs, reminiscent of .jpg, .png, or .bmp. After you have positioned the map file, you will have to open Fantasy Grounds and create a brand new marketing campaign. After you have created a brand new marketing campaign, you will have to click on on the “Maps” tab after which click on on the “Import Map” button. A dialog field will seem that may will let you choose the map file that you just wish to import. After you have chosen the map file, click on on the “Open” button. The map will then be imported into Fantasy Grounds and can seem within the “Maps” tab.
Including a Tower Map to a Scene
After you have imported a tower map into Fantasy Grounds, you may add it to a scene. To do that, click on on the “Scenes” tab after which click on on the “Add Scene” button. A dialog field will seem that may will let you enter the identify of the brand new scene. After you have entered the identify of the brand new scene, click on on the “OK” button. The brand new scene will then be created and can seem within the “Scenes” tab. So as to add the tower map to the brand new scene, click on on the “Maps” tab after which drag and drop the map onto the brand new scene.
Setting the Map Measurement and Place
After you have added the tower map to the brand new scene, you may set the map dimension and place. To do that, click on on the “Map” tab after which click on on the “Measurement and Place” button. A dialog field will seem that may will let you set the map dimension and place. The map dimension is measured in pixels and the map place is measured in ft. After you have set the map dimension and place, click on on the “OK” button. The map will then be resized and repositioned.
Map Format | Supported |
---|---|
.jpg | Sure |
.png | Sure |
.bmp | Sure |
Making a New Tower Tile Set
Creating a brand new tower tile set includes the next steps.
1. Creating the Base Tiles
Start by making a base grid of tiles that may type the muse of your tower. These tiles needs to be easy squares or rectangles and needs to be sized to suit the size of your different tiles. For instance, in case your different tiles are 100 pixels by 100 pixels, your base tiles must also be 100 pixels by 100 pixels.
2. Including Particulars to the Base Tiles
After you have created the bottom tiles, you may start including particulars to them. This will embrace including home windows, doorways, balconies, and different architectural options. When including particulars, contemplate the next elements:
- The dimensions of the tiles: The main points needs to be sufficiently small to suit on the tiles with out wanting cluttered or overwhelming.
- The fashion of the tower: The main points ought to match the general fashion of the tower, whether or not it’s a medieval citadel, a contemporary skyscraper, or one thing else.
- The aim of the main points: Some particulars could serve a purposeful objective, reminiscent of home windows or doorways, whereas others could also be purely ornamental, reminiscent of balconies or ornamentation.
Here’s a desk summarizing the elements to contemplate when including particulars to your tower tile set:
Issue | Description |
---|---|
Scale | The dimensions of the main points in relation to the scale of the tiles |
Fashion | The architectural fashion of the main points |
Objective | The purposeful or ornamental objective of the main points |
Configuring the Tower’s Properties
As soon as the tower is positioned on the canvas, you may right-click on it to entry its properties. The properties window is split into a number of tabs, every of which lets you configure a unique side of the tower.
The Common tab comprises primary details about the tower, reminiscent of its identify, description, and dimension. You too can set the tower’s alignment and possession right here.
Lighting
The Lighting tab permits you to configure the tower’s lighting. You possibly can select from a wide range of lighting results, reminiscent of ambient mild, spotlights, and flickering candles. You too can set the colour and depth of the sunshine.
The next desk lists the totally different lighting results which can be out there in Fantasy Grounds:
Impact | Description |
---|---|
Ambient Gentle | A delicate, diffuse mild that fills your complete tower. |
Highlight | A brilliant, centered mild that can be utilized to spotlight particular areas of the tower. |
Flickering Candles | A flickering mild that simulates the impact of candles. |
You need to use the Preview button to see how the lighting results will look within the tower.
Including Rooms and Partitions to the Tower
After you have created the essential construction of your tower, you can begin including rooms and partitions to create a extra advanced format.
Creating Rooms
To create a room, choose the “Room” software from the toolbar. Then, click on and drag to create the define of the room. You possibly can modify the scale and form of the room by dragging the corners or sides of the define.
Including Partitions
So as to add partitions to a room, choose the “Wall” software from the toolbar. Then, click on on the sting of the room the place you wish to add the wall. You possibly can drag the mouse to create the size of the wall, and you’ll modify the peak of the wall by dragging the highest or backside of the wall.
Including Doorways and Home windows
You possibly can add doorways and home windows to your partitions through the use of the “Door” and “Window” instruments from the toolbar.
Instrument | Tips on how to Use |
---|---|
Door | Click on on the sting of a wall so as to add a door. Drag the mouse to set the width of the door. |
Window | Click on on the wall so as to add a window. Drag the mouse to set the scale of the window. |
Customizing the Tower’s Look
The looks of your tower in Fantasy Grounds could be personalized in numerous methods. Listed here are the steps concerned:
1. Open the Tower Properties Window
Proper-click on the tower within the Scene tab and choose “Properties”.
2. Choose the Look Tab
Within the Tower Properties window, choose the “Look” tab.
3. Change the Tower’s Picture
To vary the picture of your tower, click on on the “Browse” button and choose a brand new picture file.
4. Customise the Tower’s Measurement and Rotation
You possibly can customise the scale and rotation of your tower by adjusting the values within the “Measurement” and “Rotation” fields.
5. Add Customized Tokens to the Tower
So as to add customized tokens to your tower, click on on the “Add Token” button. You possibly can then choose a token out of your library or create a brand new one.
Token | Description |
---|---|
Door | The doorway to the tower. |
Window | A window within the tower. |
Balcony | A balcony on the tower. |
You too can customise the looks of your tokens by adjusting their dimension, rotation, and opacity. To do that, choose a token after which click on on the “Edit Token” button.
Including Lighting and Fog Results
Fantasy Grounds presents a sturdy lighting and fog system that may add depth and environment to your digital tabletop. To create lighting results, go to the “Scene Lighting” tab within the “Scene” menu. Right here, you may add lights and modify their properties reminiscent of shade, depth, and vary.
Fog results could be added within the “Scene Fog” tab within the “Scene” menu. You possibly can select from totally different fog sorts, modify the density, and set the fog’s distance from the digicam.
The next desk supplies a abstract of the lighting and fog properties you may modify:
Gentle Property | Description |
---|---|
Shade | The colour of the sunshine. |
Depth | The brightness of the sunshine. |
Vary | The gap at which the sunshine has an impact. |
Sort | The kind of mild, reminiscent of directional, level, or spot. |
Fog Property | Description |
---|---|
Sort | The kind of fog, reminiscent of linear or exponential. |
Density | The thickness of the fog. |
Distance | The gap from the digicam at which the fog begins to seem. |
Shade | The colour of the fog. |
Experiment with totally different lighting and fog settings to create atmospheric and immersive scenes to your Fantasy Grounds video games.
Inserting the Tower Map
Start by deciding on the “Insert” tab inside Fantasy Grounds and selecting “Map.” Find your designated tower map and click on “Insert from File.” Regulate its place and dimension as wanted.
Putting Lights on the Map
Navigate to the “Layer” tab and choose “Gentle.” Click on on the map so as to add a lightweight supply. Repeat this course of to create extra lights.
Configuring Gentle Properties
Proper-click on every mild supply to entry its properties. Regulate the “Radius” to manage the realm it illuminates. Choose “Dynamic” for the “Lighting Sort” to make the sunshine reply to motion.
Setting Up Dynamic Lighting for the Tower
Within the “Lighting” tab, guarantee “Dynamic Lighting” is enabled. Regulate the “Dynamic Lighting Choices,” reminiscent of “Fog of Struggle” and “Token Visibility,” to switch how the sunshine sources have an effect on the map.
Creating Line of Sight
To ascertain line of sight between tokens and light-weight sources, right-click on a token and choose “Reset Line of Sight.” This may recalculate visibility based mostly on the present lighting circumstances.
Troubleshooting Lighting Points
When you encounter flickering or different lighting issues, confirm that the “Dynamic Lighting” choice is enabled and that the “Lighting” tab settings are configured appropriately. Moreover, disable any third-party plugins that will intervene with lighting.
Ideas for Dynamic Lighting Optimization
To enhance efficiency, restrict the variety of mild sources on the map and think about using “Occluders” to dam mild from sure areas. Optimize maps by eradicating pointless objects or partitions that impede line of sight.
Including Objects and NPCs to the Tower
So as to add objects and NPCs to the tower, you will have to make use of the Object and NPC tabs within the Tower Properties window. The Object tab permits you to add objects to the tower, whereas the NPC tab permits you to add NPCs to the tower.
Objects
So as to add an object to the tower, click on on the Object tab within the Tower Properties window. Then, click on on the Add button. This may open the Add Object window. Within the Add Object window, you may choose the kind of object you wish to add, in addition to its identify, description, and different properties.
NPCs
So as to add an NPC to the tower, click on on the NPC tab within the Tower Properties window. Then, click on on the Add button. This may open the Add NPC window. Within the Add NPC window, you may choose the kind of NPC you wish to add, in addition to its identify, description, and different properties.
NPC Properties
When you’re including an NPC to the tower, you will have to specify its properties. These properties embrace the NPC’s identify, description, race, class, degree, and alignment. You too can specify the NPC’s stats, abilities, and skills.
The NPC’s stats are its energy, dexterity, structure, intelligence, knowledge, and charisma. The NPC’s abilities are its proficiency in numerous abilities, reminiscent of athletics, stealth, and persuasion. The NPC’s skills are its particular skills, reminiscent of spellcasting or martial arts.
NPC Stock
You too can specify the NPC’s stock. The NPC’s stock is the checklist of things that the NPC is carrying. You possibly can add objects to the NPC’s stock by clicking on the Add button within the Stock tab of the NPC Properties window.
Property | Description |
---|---|
Title | The identify of the NPC. |
Description | An outline of the NPC. |
Race | The race of the NPC. |
Class | The category of the NPC. |
Degree | The extent of the NPC. |
Alignment | The alignment of the NPC. |
Stats | The NPC’s stats. |
Abilities | The NPC’s abilities. |
Talents | The NPC’s skills. |
Stock | The NPC’s stock. |
Utilizing Macros to Automate Tower Occasions
Macros are a strong software in Fantasy Grounds that can be utilized to automate a wide range of duties, together with tower occasions. By making a macro that triggers a selected occasion, it can save you effort and time whereas working your recreation.
To create a macro, open the Macros tab within the Fantasy Grounds interface. Click on the New Macro button and enter a reputation to your macro. Within the Macro Code discipline, enter the next code:
“`
[event]tower[/event]
“`
This code will set off the tower occasion when the macro is executed. You possibly can customise the occasion by including extra parameters to the code. For instance, the next code will set off the tower occasion and set the problem to onerous:
“`
[event]tower|issue=onerous[/event]
“`
You too can use macros to automate different elements of tower occasions, reminiscent of rolling for initiative, establishing the fight tracker, and awarding expertise factors. By making a library of macros, you may streamline the method of working tower occasions and make your video games extra satisfying.
Here’s a desk summarizing the totally different parameters that you need to use to customise tower occasions:
Parameter | Description |
---|---|
issue | The issue of the tower occasion. Might be simple, medium, onerous, or lethal. |
degree | The extent of the tower occasion. |
dimension | The dimensions of the tower occasion. Might be small, medium, or giant. |
treasure | The quantity of treasure that’s awarded for finishing the tower occasion. |
xp | The quantity of expertise factors which can be awarded for finishing the tower occasion. |
Working with A number of Tower Ranges
Fantasy Grounds helps the creation of multi-level towers with totally different maps for every ground. This is handle a number of tower ranges:
- Create the First Degree: Create the primary degree of the tower utilizing the Map Editor.
- Add New Degree: Choose "Tower" > "Add New Degree" to create extra ranges.
- Configure Degree Properties: Set the scale, scale, and orientation of every degree.
- Add Map Photographs: Add map pictures for every degree by deciding on "Tower" > "Add Map Picture."
- Set Degree Transitions: Use the "Degree Transitions" tab to attach totally different ranges utilizing doorways or stairs.
- Regulate Z-axis: Use the "Z" slider within the Map Editor to regulate the vertical positioning of every degree.
- Change Default Degree: Set the default degree that gamers will enter when becoming a member of the sport.
- Customise Degree Names: Rename ranges as wanted to supply descriptive names for every ground.
- Decide Visibility: Select whether or not to cover or reveal particular ranges to gamers.
- Designate Encounter Degree: Specify the encounter degree of every degree, permitting you to manage the problem of encounters on every ground. This may be detailed by making a desk in HTML with 4 columns:
Attribute | Description |
---|---|
Tower Degree | The identify of the tower degree. |
Encounter Degree | The encounter degree assigned to the tower degree. |
Issue | The perceived issue of the encounters on the tower degree. |
Accessible Options | A abstract of the options or vital encounters out there on the tower degree. |
Tips on how to add a tower to Fantasy Grounds
Towers are a good way so as to add verticality and problem to your Fantasy Grounds video games. They can be utilized as lookout factors, sniper nests, and even as the ultimate boss battle location. Including a tower to Fantasy Grounds is a comparatively easy course of, and it may be accomplished in just some steps.
First, you will have to create a brand new map to your tower. You are able to do this by clicking on the “Maps” tab within the Fantasy Grounds interface, after which clicking on the “New Map” button. Within the “New Map” dialog field, you will have to pick out the scale of your map and the kind of terrain you wish to use. After you have created your map, you can begin including the tower itself.
So as to add a tower to your map, you may both use the “Object” software or the “Terrain” software. The “Object” software will will let you place a pre-made tower in your map, whereas the “Terrain” software will will let you create your individual tower from scratch. If you’re utilizing the “Object” software, you will have to pick out the “Tower” class from the article library. After you have chosen a tower, you may click on on the map to put it. If you’re utilizing the “Terrain” software, you will have to pick out the “Tower” form from the terrain library. After you have chosen the tower form, you may click on and drag on the map to create your tower.
After you have added the tower to your map, you can begin including the inside. You are able to do this by clicking on the “Inside” tab within the Fantasy Grounds interface. Within the “Inside” tab, you will see a wide range of objects that you need to use to furnish your tower. You possibly can add furnishings, weapons, armor, and even NPCs. After you have completed including the inside of your tower, it can save you your map and begin enjoying.